Yes, all of the new 11 levels are possible. I didn’t personally create them but they are all very difficult. Good luck!
PS: I may eventually have a system for level solutions, if certain levels become too hard.
Yes, all of the new 11 levels are possible. I didn’t personally create them but they are all very difficult. Good luck!
PS: I may eventually have a system for level solutions, if certain levels become too hard.
I started working on a Level Sharing feature for BDE. It’s a pretty hefty project - I’m gonna need an interface on the user’s end, a database and a Java webapp on the server end. I’ve mostly completed the interface, but the database and webapp are proving to be a lot more difficult than they seemed in the beginning.
Right now the solution I’m looking at is a Amazon Web Services Dynamo DB database along with a Elastic Beanstalk Java Webapp for the Token Vending Machine side of things for temporary credentials. Hopefully my dad and I can get this sorted out soon.
BDE 2.0 is on the app store now! You can find it here. It still has bleh reviews from the previous version, hopefully this new update should get the ratings up.
PS: Looking at some methods of level sharing now. I would like to have a service where users can share their levels and download other ones with a simple popularity rating with maybe some difficulty/fun ratings later on. Should be very difficult but very rewarding!
Of course the only (substantial) snow we have had so far is only about 3 inches and comes on a Friday night. Well, maybe there will be more snow in the future so I can’t really complain.
P.S. Block Dude update is almost ready to be released. I added some things that don’t really deserve their own screenshot posts such as checkmarks next to levels you’ve completed in LevelSelectViewController and many tweaks to make the game that much better. The levels are in really simple .txt format, and could be tweaked to wreak havoc on my game, so I’m not sure how feasible a sharing platform could be in the future. We’ll see.
I’m pretty much ready to release Block Dude Evolved 2.0, but I just need to do some more bug testing. The whole setup is a little flaky with the UIViewControllers and Cocos2D integration. I made a new icon, worked on the 512x512 iTunes artwork and I’m working on the description and stuff for the app store. Should be good to go!
I’m also thinking of a new project to work on, but until I actually get anywhere I won’t post about it.
The Block Dude Evolved 2.0 Level editor is here! I made huge interface improvements to the level selection screen (mainly making it a UITableViewController inside of a UINavigationController). The Level editor supports copying existing levels and creating new ones from scratch. I’m still working on the interface for the buttons in the first photo, but this is all subject to change. I can’t really think of any other functionality a level editor needs, but maybe a level browser/sharing ability in the future would be fun (O_O netcode).
But anyways, today is the last day of winter break, so I’m glad I at least got this (mostly) done! :D
I can’t post any screenshots in this post because I’m on my phone, but I got plenty done on my level editor in block dude. My tilemap class supports both default and custom maps. The level select table view controller is almost done, and it will display all the levels the user can edit or play. I’ll post some screenshots later when I finish all the interfaces.
P.S. Texture packs are hopefully going to be done by my friend who did the art for food zombies. Not sure how I’ll handle that but we’ll cross that bridge when we come to it.
Good haul this year. :D
I got Skyrim, an external hard drive 1TB, a Bamboo Capture drawing tablet, and some other awesome stuff.
Now I just get to relax and enjoy Christmas break!
Just sat down and programmed an entire table view level selector, plus re-engineered my current tileMap code to support itself as the level editor’s display also. Got touch dragging implemented, which feels very responsive.
Also, since the point of a level editor is to EDIT, I made it so that you have to place and pick up your finger in the same tile to draw, and the dragging doesn’t kick in until 32 pixels away.
Also: Christmas break… awwww yeah.